
Statistics
Defenses: AC 39; Fortitude 38; Reflex 35.
Flight Speed: 225 MPH.
Combat Speed: 16.
Shield: 100 THP.
Hull: 400 HP.
Payload
Equipped
Assault Cannon: Ama-no-Habakiri.
Primary Forward Battery: Dreadblaster.
Secondary Forward Battery: Skyshatterer.
Tertiary Forward Battery: Dreadblaster.
Primary Aft Battery: Ascelian Standard.
Secondary Aft Battery: Ascelian Standard.
Tertiary Aft Battery: Meteor Swarm
Beyond the Scope: +5 to hit with all attacks.
Inventory
Assault Cannons
Ama-no-Habakiri (x1): This astonishingly powerful cannon was found in the foundry in Kasdeya's gullet after the massive demon lord turned to stone following his defeat. Its sheer firepower is unmatched by anything that has been built by the most skilled airship machinists in known history.
The language from which the gun's name is drawn is unknown, as is the script identifying it as such. It's a wonder the Dwarves that the Evening Star rescued were able to read it.
Why and how such a weapon would have been built and stored inside Kasdeya remains a potentially troubling mystery. In any case, the Evening Star and the Cloudchaser are now likely the envy of every guild in Ascelia.
+25, 4d10+15, five attacks. If at least three hit, the enemy is immobilized (save ends). Critical: +4d10, and another 4d10 damage at the start of the enemy's next turn.
Mega Incinerator 9000 (x1): A powerful cannon with ridiculous recoil built to Hadrian's specifications by the Blazing Inferno of Winning corporation. It fires a series of three completely awesome bursts.
"I don't always fly airships into enemy territory with guns blazing while laughing maniacally. But when I do, I prefer the Mega Incinerator 9000. Stay bursty, my friends."
+21, 3d10+10 Fire damage, three attacks. Critical: +3d10.
Guns
Ascelian Standard (x4): Issued to all airships in the fleet. Under Serges Volmir, the Ascelian Standard was actually considered worthy of most any vessel's main batteries, but Executor Castor has drastically reduced the funding of the guns, and cheaper parts have seen a significant reduction in quality.
+18, 2d6+8 damage. Critical: +1d6.
Dreadblaster (x1): A custom gun paid for by the Dreadguard and constructed by a private company, distributed to smaller guilds as a reward for personal favors. The Evening Star recovered one such gun from Ayperos' lair at the Airship Graveyard. Its self-replenishing armor piercing rounds only require a modest upkeep in slag.
+20, 3d6+6 damage. Property: On a successful hit, the Dreadblaster's target suffers a -6 penalty to AC until the end of the gunner's next turn. Critical +3d6.
Skyshatterer (x1): After Padan Iskander abandoned his guild, the Azure Blades, its new leader Sidathe sought to upgrade the guild's anti-airship capabilities in case the opportunity to seek reprisal against the newly minted Air Pirate ever arose. The result of this research effort was the Skyshatterer, considered by many of the scientists of Arx's Grey Mountain Company to be their finest work.
+24, 6d6+15 damage. Critical: +3d8.
Hull
Really Big Thrusters: +4 to Speed.
Adamantite Plating: +3 to AC.
Goddess-Forged Plating: +2 to all defenses.
Grey Mountain Shield Generator: +50 Shield HP.
Tertiary Forward Battery: Adds a third Forward Gun Slot.
Tertiary Aft Battery: Adds a third Aft Gun Slot.
Special
Death Fortress Repair Module: Move action to recover 250 HP. Can also be used as a free action if the Assault Cannon's barrage is forfeited that round.
Gigasteel Spear Thrower: +26 vs Reflex. On a successful hit, the target is Grabbed. Sustaining the Grab is a Minor action. Special: You may substitute your own Grab check for the attack roll.
Beyond the Scope: +5 to hit with all attacks.
Available Upgrades
Dreadblaster: 7,000 Dust. Gun slot.
Skyshatterer: 13,000 Dust. Gun slot. [+24, 6d6+15 damage.]





