Setting

"What sickens our world? There was a time before the mists, though we have almost no memory of it. If Mourclesis did not always exist, then it must have come from somewhere. Are the mists then Man's sin, Man's folly? Or are we only the subjects of some cruel joke? Whether it damns us or sets us free, we must find the answer. And that answer lies within Asherah's Labyrinth."
—Guardian Patriarch Sargon, to the first guilds.

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The World of Asherah

The Three Cities: Ascelia, Arx, Maelthrazra

Mourclesis

The Undying Lands

Races of Asherah

The Brakenrock Tribe

Keepers of the Goddess Tower

Eladrin

Elves

Half-Elves

Humans

Mist-Touched

Revenants

Warforged

Guilds and Institutions

The Goddess Tower: Guardians, Hands of the Goddess

Guilds of Ascelia: Saynn's Riders, The Azure Blades, Nether, The Dreadguard

Criminal Elements: Edge of the Goddess, Levanter, Nightscape

Mage Guilds: Grey Ashes, Malleus, Shards of Kethra

Cults and Heretics: Asulian, Ophidia, Dragonkillers, Children of the Damned, Inevitables, Xuruthites

Powers of Asherah

Divine

Arcane

Abyssal